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HTML 5, Web Development

Toying With the HTML5 File System API | Nettuts+

by Christopher Pryce • April 12, 2012 • 0 Comments

An outstanding introduction to the HTML 5 File System API, from the folks at NetTuts+ Toying With the HTML5 File System API Ivaylo Gerchev on Apr 11th 201 HTML5 provides us with a whole crop of new possibilities, such as drawing…

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JavaScript, Web Development

Getting Cozy With Underscore.js | Nettuts+

by Christopher Pryce • April 3, 2012 • 0 Comments

NetTuts+ has posted an new tutorial covering Underscore.js Getting Cozy With Underscore.js Siddharth on Mar 31st 2012 As JavaScript is slowly moving out of the browser, several tools have emerged that significantly improve JavaScript’s robustness. One such tool is called…

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HTML 5, Web Development

Responsive Design: Off Canvas

by Christopher Pryce • March 26, 2012 • 0 Comments

Jason Weaver has posted an excellent discussion of a design pattern for responsive design that he labels “Off Canvas”. Inspired by the observations of Luke Wroblewski, this Off Canvas layout demo has 3 panels that display differently depending on the…

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JavaScript, Web Development

Classical Inheritance in JavaScript

by Christopher Pryce • February 24, 2012 • 0 Comments

Notes for an upcoming discussion. With some work, JavaScript can be used in an Object-Oriented design pattern similar to Java or C++. This can be a good thing, with programmers who are familiar with these languages moving to JavaScript for…

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JavaScript, Web Development

Nettuts+ Promises Tutorial

by Christopher Pryce • February 23, 2012 • 0 Comments

A new tutorial posted on Nettuts with the most clear explanation of the Promises Design Pattern that I have encountered so far. Understanding Promises Trevor Burnham on Feb 22nd 2012 A Promise is an object that represents a one-time event,…

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JavaScript, Web Development

JavaScript Prototypal Inheritance

by Christopher Pryce • February 22, 2012 • 0 Comments

In this example of prototypal inheritance, we are creating a Bug prototype. It serves as a base to provide properties and methods that all bugs share. Then we will instantiate new instances of the Bug prototype for specific implementations. var…

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